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The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. Subscription plans included one-month, three-month, year-long, and family plans. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased. To create up to four characters, players had to earn all 36 nanos during the beta testing.
#Fusionfall game full#
The full game had a total of 40 nanos, 36 before the new extensions.
#Fusionfall game free#
Free accounts could only play in the 'future' portion of the game, which only allows players to collect four nanos and create two characters. When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release. A final beta test started on December 27, 2008, and ran until January 11, 2009. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A second beta began on December 5, 2008, and ended on December 7, 2008. The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play players with unredeemed time cards were offered a refund for their unused cards. Playing past Level Five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. A choice of one of four characters, Ben Tennyson, Dexter, Edd, or Mojo Jojo, was available as a guide after players completed Level Four of the game. Gameplay primarily focused on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. The game had large playable environments, with travel facilitated by various warp points as well as certain temporary vehicles to get to areas faster. Their character is viewed from a third-person perspective with an overlaid HUD. In FusionFall, the player takes control of a customized character based on characters from current and past shows. On August 29, 2013, the game's servers were shut down. FusionFall used the Unity engine as its client technology basis.įor the first year, the full game required a subscription free accounts could only access a portion of the content. Massively multiplayer online role-playing game, third-person shooterĬartoon Network Universe: FusionFall was a massively multiplayer online game developed by Cartoon Network and South Korean studio Grigon Entertainment. Whether it be shows, sounds, game assets, etc. The FusionFall Universe team claims no rights to anything owned by Cartoon Network, Inc. Whether it be shows, sounds, game assets, etc.įusionFall Universe, FusionFall Legacy, and FusionFall Retro are in no way affiliated with Turner Broadcasting or any of its subsidiaries.